![]() We fight manually and deliberately with 8 Rocket Troops and no rogue mix to take out the computer’s Rocket Troops before they can fire. They still perform well in the Virtual Future.Įncounter 3 on platform 51 also clarifies our assessment of the outstanding strength of the Rocket Troop by using them again. In the second encounter on platform 50, we use the hovertanks from the Future Era. That unless the Tavern gets another in the Tavern functionality/side play.The guild expedition level 4 of the Virtual Future starts so simply.Ĩ units of the Rocket Troop do the job in auto-combat. Essentially the Tavern Click (visit) should be a a One Click Function just like AID is. ![]() When AID was applied it took a strain of the Immense dayli mouse clicks and then came the Tavern and more than doubled it. The Tavern is pretty dead as it is now in terms of player interaction – The constant Pop Up Tavern Window serves no functionality as it is right now. ![]() – to have some functionality more than just being a "handbrake" for high level players. The Promethium and Orihcallumn needs to be integrated into the game Still some FoE things needs to be adressed whatever new Era is being brought to life. – I hope it will not come with too many Bugs as described – but otherwise is see forward to the new Era. Essentially the game Devs will be able to choose freely and intepret from already historical themes to be "relived/reexplored" in the Virtual Future and that keeps FoE right where Inno and the games devs wanted it to be from the very beginning – Historically Connected. It opens for other ideas and "reusing" the world map is a smart move – In a virtual future nearly everything is possilbe – it will lay a foundation for the possibility of more frequent updates and variations over the theme. Well, I was hoping for an interstellar Concept (Theme) but that was not an option since quite a while – But that apart the Virtual Future Theme is quite a good concept in my opinion.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |